wolf's profile安静的狼PhotosBlogLists Tools Help

Blog


    June 10

    看看AS怎么画线的,纯属好玩~

    介绍一下Flash中使用AS来画线,从下面这个函数开始吧!

    _root.createEmptyMovieClip("terrain", 1);

      这个函数的功能是创建一个空的MC,名字为terrain。

      然后开始画线:

    _root.terrain.lineStyle(10, 0xff0000, 100);

      10代表线的粗细;0xff0000代表线颜色;100代表线的alpha为100。

      你可以查看一下手册lineStyle函数的使用。

      下面开始具体给出画线的代码:

      画红色矩形:

    createEmptyMovieClip("terrain", 1);
    terrain.lineStyle(10, 0xff00ff, 100);
    terrain.moveTo(100, 100);
    terrain.lineTo(300, 100);
    terrain.lineTo(300, 300);
    terrain.lineTo(100, 300);
    terrain.lineTo(100, 100);

    效果:

     

    鼠标画线:

    createEmptyMovieClip("terrain", 1);
    terrain.lineStyle(10, 0xff00ff, 100);
    onEnterFrame = function () {
        terrain.lineTo(_xmouse, _ymouse);
    };

    效果:

     

    改变帧频为50fps

     

    有按一下鼠标才能画:

    createEmptyMovieClip("terrain", 1);
    terrain.lineStyle(10, 0xff00ff, 100);
    imdrawing = false;
    onMouseDown = function () {
        if (imdrawing == false) {
            terrain.moveTo(_xmouse, _ymouse);
            imdrawing = true;
        }
        if (imdrawing == true) {
            onEnterFrame = function () {
                terrain.lineTo(_xmouse, _ymouse);
            };
        }
    };
    onMouseUp = function () {
        onEnterFrame = function () {
            imdrawing = false;
        };
    };

    效果:

     

    添加一些其它的画线效果:

    import flash.filters.BevelFilter;
    var distance:Number = 2;
    var angleInDegrees:Number = 45;
    var highlightColor:Number = 0xff00ff;
    var highlightAlpha:Number = 1;
    var shadowColor:Number = 0xbb00bb;
    var shadowAlpha:Number = 1;
    var blurX:Number = 8;
    var blurY:Number = 8;
    var strength:Number = 10;
    var quality:Number = 3;
    var type:String = "inner";
    var knockout:Boolean = false;
    var my_bevel_filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout);
    createEmptyMovieClip("terrain", 1);
    terrain.lineStyle(20, 0xdd00dd, 100);
    terrain.filters = new Array(my_bevel_filter);
    imdrawing = false;
    onMouseDown = function () {
        if (imdrawing == false) {
            terrain.moveTo(_xmouse, _ymouse);
            imdrawing = true;
        }
        if (imdrawing == true) {
            onEnterFrame = function () {
                terrain.lineTo(_xmouse, _ymouse);
            };
        }
    };
    onMouseUp = function () {
        onEnterFrame = function () {
            imdrawing = false;
        };
    };

    效果:

     

    模糊效果画线:

    import flash.filters.BlurFilter;
    var blurX:Number = 30;
    var blurY:Number = 30;
    var quality:Number = 3;
    var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);
    createEmptyMovieClip("terrain", 1);
    terrain.lineStyle(20, 0xdd00dd, 100);
    terrain.filters = new Array(my_blur_filter);
    imdrawing = false;
    onMouseDown = function () {
        if (imdrawing == false) {
            terrain.moveTo(_xmouse, _ymouse);
            imdrawing = true;
        }
        if (imdrawing == true) {
            onEnterFrame = function () {
                terrain.lineTo(_xmouse, _ymouse);
            };
        }
    };
    onMouseUp = function () {
        onEnterFrame = function () {
            imdrawing = false;
        };
    };

    效果:

     

    发光效果画线代码:

    import flash.filters.GlowFilter;
    var color:Number = 0x33CCFF;
    var alpha:Number = .8;
    var blurX:Number = 35;
    var blurY:Number = 35;
    var strength:Number = 2;
    var quality:Number = 3;
    var inner:Boolean = false;
    var knockout:Boolean = false;
    var my_glow_filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);
    createEmptyMovieClip("terrain", 1);
    terrain.lineStyle(20, 0xdd00dd, 100);
    terrain.filters = new Array(my_glow_filter);
    imdrawing = false;
    onMouseDown = function () {
        if (imdrawing == false) {
            terrain.moveTo(_xmouse, _ymouse);
            imdrawing = true;
        }
        if (imdrawing == true) {
            onEnterFrame = function () {
                terrain.lineTo(_xmouse, _ymouse);
            };
        }
    };
    onMouseUp = function () {
        onEnterFrame = function () {
            imdrawing = false;
        };
    };

    效果:

     

    画阴影线的代码:

    import flash.filters.DropShadowFilter;
    var distance:Number = 20;
    var angleInDegrees:Number = 45;
    var color:Number = 0x000000;
    var alpha:Number = .8;
    var blurX:Number = 16;
    var blurY:Number = 16;
    var strength:Number = 1;
    var quality:Number = 3;
    var inner:Boolean = false;
    var knockout:Boolean = false;
    var hideObject:Boolean = false;
    var my_shadow_filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject);
    createEmptyMovieClip("terrain", 1);
    terrain.lineStyle(20, 0xdd00dd, 100);
    terrain.filters = new Array(my_shadow_filter);
    imdrawing = false;
    onMouseDown = function () {
        if (imdrawing == false) {
            terrain.moveTo(_xmouse, _ymouse);
            imdrawing = true;
        }
        if (imdrawing == true) {
            onEnterFrame = function () {
                terrain.lineTo(_xmouse, _ymouse);
            };
        }
    };
    onMouseUp = function () {
        onEnterFrame = function () {
            imdrawing = false;
        };
    };

    效果:

     

    上面所有效果都混合在一起:

    // bevel filter
    import flash.filters.BevelFilter;
    var distance:Number = 5;
    var angleInDegrees:Number = 45;
    var highlightColor:Number = 0xFFFF00;
    var highlightAlpha:Number = .8;
    var shadowColor:Number = 0x0000FF;
    var shadowAlpha:Number = .8;
    var blurX:Number = 5;
    var blurY:Number = 5;
    var strength:Number = 5;
    var quality:Number = 3;
    var type:String = "inner";
    var knockout:Boolean = false;
    var my_bevel_filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout);
    // blur filter
    import flash.filters.BlurFilter;
    var blurX:Number = 30;
    var blurY:Number = 30;
    var quality:Number = 3;
    var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);
    // shadow
    import flash.filters.DropShadowFilter;
    var distance:Number = 20;
    var angleInDegrees:Number = 45;
    var color:Number = 0x000000;
    var alpha:Number = .8;
    var blurX:Number = 16;
    var blurY:Number = 16;
    var strength:Number = 1;
    var quality:Number = 3;
    var inner:Boolean = false;
    var knockout:Boolean = false;
    var hideObject:Boolean = false;
    var my_shadow_filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject);
    // glow
    import flash.filters.GlowFilter;
    var color:Number = 0x33CCFF;
    var alpha:Number = .8;
    var blurX:Number = 35;
    var blurY:Number = 35;
    var strength:Number = 2;
    var quality:Number = 3;
    var inner:Boolean = false;
    var knockout:Boolean = false;
    var my_glow_filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);
    _root.createEmptyMovieClip("terrain", 1);
    _root.terrain.lineStyle(10, 0xff00ff, 100);createEmptyMovieClip("terrain", 1);
    terrain.lineStyle(20, 0xdd00dd, 100);
    terrain.filters = new Array(my_shadow_filter,my_glow_filter,my_blur_filter,my_bevel_filter);
    imdrawing = false;
    onMouseDown = function () {
        if (imdrawing == false) {
            terrain.moveTo(_xmouse, _ymouse);
            imdrawing = true;
        }
        if (imdrawing == true) {
            onEnterFrame = function () {
                terrain.lineTo(_xmouse, _ymouse);
            };
        }
    };
    onMouseUp = function () {
        onEnterFrame = function () {
            imdrawing = false;
        };
    };

    效果:

     

    Comments (2)

    Please wait...
    Sorry, the comment you entered is too long. Please shorten it.
    You didn't enter anything. Please try again.
    Sorry, we can't add your comment right now. Please try again later.
    To add a comment, you need permission from your parent. Ask for permission
    Your parent has turned off comments.
    Sorry, we can't delete your comment right now. Please try again later.
    You've exceeded the maximum number of comments that can be left in one day. Please try again in 24 hours.
    Your account has had the ability to leave comments disabled because our systems indicate that you may be spamming other users. If you believe that your account has been disabled in error please contact Windows Live support.
    Complete the security check below to finish leaving your comment.
    The characters you type in the security check must match the characters in the picture or audio.

    To add a comment, sign in with your Windows Live ID (if you use Hotmail, Messenger, or Xbox LIVE, you have a Windows Live ID). Sign in


    Don't have a Windows Live ID? Sign up

    三水海wrote:
    这玩意能不能做写一个自动写字的???
     
    如果能我就把这个帮您买到学校
    Nov. 26
    Chen Wolfwrote:
    it's amazing
    July 8

    Trackbacks

    The trackback URL for this entry is:
    http://wolf12345.spaces.live.com/blog/cns!C3AC901EEF7B71EF!386.trak
    Weblogs that reference this entry
    • None